Tuesday, November 13, 2007

The Write Gyro

Earlier today, while at work, I wrote some journal entries on loose-leaf, and – as is so often the case – I bemoaned my lack of writing progress, and I just wanted to analyze that here for a while. I am inflicted with a serious writing avoidance gyro that diverts me from most of the opportunities available for me to write. since it has never shown up on any of the many MRIs or CAT scans I’ve had across the years, I’m not sure where that gizmo is physically located, and prospects of having it surgically removed are practically nil. The only solution I see is to implant another gyro – one that pushes me into writing opportunities, even when none seemingly exist. The new gyro I will simply label as “Write Gyro”, and the old gyro will be hereinafter known as “Wrong Gyro”. Hence my new mission will be to discriminate continuously between “Write” and “Wrong” and always to follow what is “Write”.

There are many avoidance behaviors that lead me down the “Wrong” path:

Problem – I surf obscure points on the Internet that, although sometimes seem interesting (but much of the time do not), do little to enrich my time. It furthermore occurs to me that I frequently use these diversions as an alternative to stimulation. I become passive letting the Internet do most of my thinking for me.

Solution – Actually, there are two. First of all, I could altogether avoid random surfing – which will be incredibly hard to do, since I have a terrible case of OCD. Second, and preferable, in my opinion, is to dialog with what I find, to use it to let my fingers return to the keyboard and chase down thoughts as I form words in my word processor. Much like stream of consciousness writing, this could be called “stream of consciousness surfing”.

Problem – Snood! For those who may not know, Snood is a computer game that you can download for free. If you want to play unlimited games (and I don’t exaggerate), you pay a one-time fee and have a lifetime access code. Snood begins with rows and columns of colorful Snoods in 4 shapes and varieties, and you have a Snood launcher with which you aim and launch a Snood toward the wall of Snoods. Three in a row, and they vanish, and when you remove a row of Snoods holding others, they drop, thus clearing the way deeper into the wall of Snoods. The more you drop off, rather than just make vanish, the more your launcher is re-charged. If your power goes dry, the wall descends toward you one level. The object is to clear out the entire wall of Snoods. There are several levels, Child, Easy, Medium, Difficult, and Evil being the basic (I always play the Evil level, because I want to battle against evil). This is really a game of strategy, and it is actually categorized as an educational game – but it is also addicting. Now to defend myself, I mostly play Snood while I’m listening to audio, because I can’t do one thing at a time. I was an obsessive multi-tasker before the term was coined.

Solution – Instead of dropping Snoods, drop letters. Approach a little playful writing like dropping Snoods. Get addicted! Loose all inhibitions and let the words pile up. Let audio stimulate thoughts and reactions. It actually does anyway, but I just need to respond. Active listening taken to a new level.

Problem – The myriad distractions: the kids who keep barging in to tell me about the latest micro-detail of a videogame I’ve never heard of, or who decide there’s a shirt I must wash “right now”, or who want to know why there are no clean glasses (I’m obviously the only one in the house who can wash a glass). The piles of clutter (because I’m obviously the only one in the house who can pick up anything weighing over 5 milligrams – especially if it’s lying in the middle of the walkway through the house), etc.

Solution – I could move and not leave a forwarding address, but I’m sort of very, very attached to this bunch of folks around here. I could pick up a baseball bat, slam it into my open hand while growling and letting foamy saliva drip from my face, but that one doesn’t scare them anymore. But the only thing that is going to work here is – focus. Pick up what I can. Listen for a reasonable amount of time, but then let it be known I’m a video game know-nothing and always will be (at least about any games beyond Snood) and I’m very comfortable in the skin of a video game know-nothing. But – stay at it and WRITE.

Follow the “Write Gyro”, and in the end everything should come out all write.


NaNoWriMo progress: Ha ha ha ha ha...! Seriously, just over 23,000 words behind at this point, which means I need to come up with just over 48,000 words before November 30th becomes history. 3000 words a day will do it!

2 comments:

Terri said...

Your wit and punning really do just make me shake with laughter. Stop that!

You are doing much better than me -- I have written 253 words this nanowrimo. Yeeehaw! I'm telling myself that at least I'm associating with a bunch of fabulous people who will continue to write throughout the year and I can do that as well. We shall see (about the writing aspect of that).

You should know that your description of snood just made me itch to play any of the myriad of games that have addicted me over the years.

Anyway, good luck stifling your writing demons. Wish me luck with mine!

The Troll Witch Brew said...

Oi-vay! Nanowrimo is a guilt trip waiting to happen--and one that we knowingly sign on to. Actually, I STILL like the idea of nanowrimo, and suspect you do, too. Hang in there; that's all any of us can do. Also, consider this [although I'm sure you know; so just remember]: Robert Louis Stevenson wrote JEKYLL & HYDE in a "white heat" in 3 days; his wife read it, was horrified; he threw it in the fire, then changed his mind and re-wrote it AGAIN in 3 days. Now, that, my friend, is the ultimate in ADD progress and one on whom you can look for inspiration. lol At least . . . I am.

ENJOYED your blog; I'll be back!